![]() ![]() Try not to blow up the explosive canisters, though. Before you go barging in, it’s a good idea to set up a couple of turrets outside (or just inside) the door because there are two phantoms inside. ![]() There’s only one way inside, which is with the (also ironically easy) Hacking 1 ability. On the second floor - on the left side when you enter the lobby, or the east side of the map - is the I.T. Shoot the mimic posing as the dead man’s chair, then check the note on the desk in front of him to pick up the "Stolen Neuromods" optional objective. Enter the code 0526 to open the safe - you’ll find some grenades and other goodies inside. Grab the shotgun and shells off of her desk, then read the note stuck to her lamp - it has the code to the holding cell off to your left. ![]() From Elias’ computer, download the area map for the Talos 1 Lobby. On the front desk, pick up Elias Black’s Fatal Fortress character sheet for Captain Stabfellow (he’s got "chestnut brown hair and huge muscles") and a weapon upgrade kit. Take that pipe through the air vent, which will drop you into the office. If you don’t, climb up the large, yellow pipe that runs along the wall in the hallway. There’s a hallway with stairs down labelled, helpfully, "Security." If you have the keycard, just walk right in. To get to the office, head to the back right corner of the lobby. Department, or you can crawl through a vent. There are two approaches to gaining entry - you can find the keycard in the I.T. Ironically, the Security Office is the easiest to get into. ![]() It's also a good way to make sure that you did everything you needed to do. If you're looking for something that isn't in this guide, check out our Prey walkthrough for "First Day on the Job," "Break Out," "An Office with a View" and "Everything You Know is About To Change," where we cover the critical path that leads you to the Talos 1 Lobby. In this guide, we’ll show you all of the rooms. Once you have it, simply go over to the safe and input the code to obtain 100 Exotic Material, 46 Synthetic Material, and 78 Mineral Material.After you get to your office, it’s time to explore the rest of the lobby. Ours was 2099, but many of the codes are different for everyone so you will more than likely need to actually read the note for your number. Toss it aside and examine the post-it note on the ground to obtain the Ballistic Lab safe code. You will need Leverage I to lift this, so if you don’t have that Neuromod yet just come back at a later time. Make your way across the room to the right-hand side by the window (don’t worry about the Mimics they can’t escape) and approach the overturned grate. Now open the door and look to your right to see the safe that you’re going to open. Go to the end of the hallway and examine the corpse to get the keycard to the Ballistics Lab. The hallway will be cut off by a pipe spewing fire, however, if you use the GLOO Gun you can cut the flames off completely. To get the code to this safe make your way to the Atrium and head north towards the Ballistics Lab. One such item is the safe located in the Ballistics Lab on the first floor of the Hardware Labs. When you are out exploring the dangerous and twisted world of Prey, there is a chance you will stumble upon a locked safe or door that you cannot open without a code. ![]()
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